![]() Cutscenes uses a similar system where you enqueue script to be executed, each one with as many arguments as is needed! Just enqueueing messages is good enough to get information across, but you can get as advanced as you want!.Non-standard functionality is handled by script references, letting you offload as many complex special cases as you need to elsewhere in the codebase, keeping the database structured and clean!.Each database entry is a single line in the script! All data is in one place, and it's super easy to add new monsters, moves, types and items!.Databases are set up using GML scripts - easy to change, and you get tons of color coding by default!.Define a monster, item, move, or other database item with a single line of code! It's super easy to add content! Items and moves are based on extensible effect structures, and the engine comes with plenty of example items, monsters and moves to play around with!. ![]() Try out the free demo if you want a first-hand taste of all the cool stuff this engine can do! It's got close to an hour of gameplay if you take your time and explore everything! :D ![]() The turn-based engine is supplemented with a solid database and GUI system that lets you easily script menus and manage data. Yal's Monster Collector Engine is a GameMaker:Studio 2 project with all the tools you need to make a monster-collector RPG in the style of Pokémon / Digimon / Temtem / Telefang.
0 Comments
Leave a Reply. |